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Networks of innovation: the sociotechnical assemblage of tabletop computing

Mohammad Hossein Jarrahi, Steve Sawyer

Research Policy · 2019 · Volume 48

DOI: 10.1016/j.repolx.2018.100001

Abstract

We theorize on the heterogonous network of people, visions, concepts, technological artifacts, and organizations that come together to enable product innovation. Drawing on the conceptual framing and mechanisms of actor-network theory (ANT), we focus on the relationships among human and non-human actors and their roles to enact new products. We do this to contribute both evidence and theory regarding the concept of a sociotechnical assemblage that serves as the innovation network. Advancing a sociotechnical conceptualization of innovation focuses attention on the contributions of, and linkages among, different types of actors; individuals and organizations, visions and concepts, and technological artifacts and prototypes together create a means for innovation to occur. The empirical basis for this theorizing comes from a detailed study of the community of research scientists, faculty, and graduate students; institutions such as research labs, funding sources, and product companies who were (and mostly still are) involved in tabletop computing. Analysis highlights the centrality of visions, concepts and technological artifacts in the innovation network. We also find that formal organizations play important, but often unrealized, roles in supporting innovation.

Keywords

Actor-network theory, Innovation network, Tabletop computing, Sociotechnical assemblage

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